The U.S. Army spends millions of dollars to develop and implement simulations for training. Simulations allow the Army to train commanders and staffs in a wide range of tasks. Simulations have evolved into complex software and hardware programs...
This research thesis is a study through a military commercial industry partnership to seek whether investments in military modeling and simulation can be easily transferred to benefit commercial industry. This document provides a methodology for...
During the Cold War, combined arms heavy force tactics dictated that forces should avoid urban areas when possible. However, since the beginning of Operation Iraqi Freedom, heavy forces have fought in every urban area in Iraq. The United States...
As a result of the growing capabilities of computers, the Army has used wargaming increasingly for training and education activities, force planning, doctrine development, acquisition and cost analysis, operational test and evaluation, and campaign...
The purpose of this thesis is to identify and examine potential applications of off the shelf computer simulations in order to train decision making and to teach tactics at the battalion level and below. This study is intended to be used by...
This monograph examines near term and improved means for combat preparations built from simulations used in the Close Combat Tactical Trainer (CCTT, formerly known as SIMNET (Simulation Network)) and the current JANUS/BBS (Brigade Battle...
Based on the current unsustainable defense budget and impending reductions, the Aviation Branch must develop a plan now to prevent a deterioration of flight skills among aviators when budget reductions can potentially decrease flight training...
The US military faces new strategic challenges in the 21st Century. Amongst them is the ability to rapidly project sufficient force to address these challenges. This monograph researches the potential deployment of a US Army heavy force package...
This study addressed the need for a model of Kansas City Southern Railway (KCS) to provide insight to decision makers. A simulation model was developed to capture the key processes, the limiting resources, and the major relationships influencing...
In December 1994 Russian armored forces assaulted Grozny, Chechnya in an attempt to subdue armed opposition groups seeking independence. Within twenty-four hours of urban combat the Chechens destroyed two brigade-sized units while suffering minimal...
The Interim Brigade Combat Team was designed to allow the Army to rapidly deploy a lethal and survivable force into contingency areas across the entire spectrum of conflict. With the IBCT, the Army plans to fill the gap between capability and...
Cultural awareness is a critical shortfall identified by senior Army leaders. The current training of cultural awareness at the tactical level is limited and geared toward data collection and not application. In order to be an enhancement to...
The purpose of this monograph is to examine the capabilities of commercial computer wargames and determine if the Army can use them to train its leaders. The study is intended for all Army leaders, from team leader through joint task force...
Military deception is as old as war itself and it adheres to a logical process. This monograph explores how an increased understanding of pattern recognition as part of human decision-making can enhance the effectiveness of military deception...
The Joint Non-Kinetic Effects Model (JNEM) is a computer based simulation for training Division and Corps Commanders and Staffs in a manner that accurately replicates the complexities of interacting with civilian populations. The model replicates...
This analysis examines the validity of using miniature wargaming to study the American Civil War. The analysis specifically examines the miniature wargame rules, STARS*N*BARS III. The goal is to determine whether Civil War combat can be accurately...
This monograph develops a framework for focusing military operations at an adversary's decision making processes by developing the concept of decision space, analyzing theories pertaining to decision making (specifically, Boyd's...
Computer driven battle simulations (CDBSs) must be integrated into Reserve Component (RC) training in such a way that they meet US Army Forces Command (FORSCOM) training requirements while addressing the geographical imbalance of RC maneuver units,...
In an effort to rethink how the Army fights, the 1993 FM 100-5 Operations, recognizes the fact that the Cold War has ended and the strategy of the United States has changed. The Army's doctrine reflects a shift to stronger joint operations and...
This study investigates the feasibility of designing, constructing, and operating a conceptual model of a tactical operations center simulator. The model is intended to simulate performance tasks identified for Army Security Agency company level...